![]() ![]() ![]() I already knew about the admin modules, and that's ok. Once the player has acquired Blueprints for an Administrative Centre, they too can conquer entire sectors if they are willing to defend it. Waring NPC factions are constantly playing a turf war to replace the Defence Platforms of their enemy with one of their own. ![]() If the Administrative Centre module is destroyed sector ownership will change over to the next faction with an Administrative Centre. If you would like to propose new or updated content for the Manual, please feel free to share draft text within this thread.Īll players are able, and invited, to add or update content on the wider X4: Foundations Wiki ( see here for info).īravo!!!! danke (the extent of my german)Īdministrative Centre modules when completed grant ownership of an unowned sector on a first come first served basis revealing all ships and stations in the sector and imposing the illegal wares list of the owning faction. If there are game mechanics for which you would like further clarity on, please mention that in this thread to help the Manual develop on its own. It can also be found in-game through via the Main Menu (Tutorials and Help (H)/External Resources/X4: Foundations Wiki).Īs X4: Foundations matures, the content of the Manual will be updated to reflect on-going game developments. The Manual can be found on the X4: Foundations Wiki, alongside various content being generated by players (e.g game stats and gameplay guides). It contains information on game mechanics to suppliment the in-game Tutorials (accesible via the H key). The X4: Foundations Manual has been released. ![]()
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